About The Book


Video Game Law is aimed at game developers and industry professionals who want to better understand the industry or are in need of expert legal guidance. Given the rise in international competition, the increasing complexity of video game features, and the explosive growth of the industry in general, game developers can quickly find themselves in serious trouble, becoming vulnerable to copyright infringement claims, piracy, and even security breaches. Not every video game company has the financial resources to retain in-house counsel, which Video Game Law seeks to address by discussing many of the common pitfalls, legal questions, and scenarios facing the industry.

S. Gregory Boyd, Sean F. Kane, and Brian Pyne, the most prominent, sought after, and respected video game attorneys in the country, break down the laws and legal concepts that every game developer and industry professional needs to know in order to protect their game and grow their company.


Don Daglow – Sr. Director for Strategic Partnerships, The Strong, and President, Academy of Interactive Arts & Sciences Foundation:

Video Game Law – Everything You Need to Know about Legal and Business Issues in the Game Industry is a concise, practical and well-written summary of the complex legal issues involved in any kind of gave development project. It covers complicated contract terms one-by-one in a way that’s easy to understand, exposing many routine mistakes and misconceptions I’ve seen damage both development teams and publishers. Its description of state-specific tax incentives is unique. Best of all, the book contains many examples of common sense business advice that many companies “learn the hard way.” I strongly recommend Video Game Law to anyone involved with startups or deal-making in the games industry.

Where to buy the book:

CRC Press